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Infamous 2 demo
Infamous 2 demo











infamous 2 demo

The climbing was great when you went where you wanted to go, but in the heat of battle that sometimes didn't happen. Another point of frustration was sticking to walls as you made your way up buildings. If power lines were not near, traveling around town became a chore. The freedom of using Cole's electrical abilities to maneuver quickly around town in the first game was refreshing - but also limiting. The way you move around the city has also received an upgrade. You feel like you're moving into a different part of town as you're moving around." Theres a swamp area, there's French Quarter's-inspired stuff. "The last game, there was a certain sameness as you went through the city and one of the neat things about moving to New Marais is there's more variety. " is roughly the same size as but there's a lot more variety in the environment," Zimmerman said. The repetitive nature of the first game's locale - Empire City - was one of the criticisms the developers were eager to address. The franchise's second installment has Cole running around the fictional city of New Marais - inspired by New Orleans. "You get to choose how you use your powers, and I think that's ultimately expressed in having a very distinct ending depending on the choices you make."Īnother change is the location. "One of the things that was really cool about the first game that we're sticking with is having morality exist in the ," Game director Nate Fox said. This system will be returning, but the developers wouldn't go into detail as to how it will be implemented. The player could choose if Cole would act as the hero or villain - and his appearance, the way the world would react to him and even the strength of his powers would change according to the choices. One of the key elements to the original was the game's morality system. So when he's battling all of these enemies, you get this visceral, powerful experience." "He can use the weapon as a focus of his electricity.

infamous 2 demo

We wanted to go in and say that's what people want, we're going to deliver that. "Part of people's superhero fantasy was to be physically powerful," Sucker Punch development director Chris Zimmerman said.













Infamous 2 demo